<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0"><channel><title><![CDATA[Mana Mode]]></title><description><![CDATA[RPG & JRPG blog focused on mindful, pressure-free play. Cozy reviews • reflections • guides • from a casual gamer •🎮 Mana Mode. On here I will mainly be posting about Mindful Play and the psychology relating to gaming. Check out my blog for more.]]></description><link>https://manamode.substack.com</link><image><url>https://substackcdn.com/image/fetch/$s_!XAok!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b214f02-7278-4da1-b171-b85287a2f7b5_1319x879.png</url><title>Mana Mode</title><link>https://manamode.substack.com</link></image><generator>Substack</generator><lastBuildDate>Wed, 20 May 2026 13:11:30 GMT</lastBuildDate><atom:link href="https://manamode.substack.com/feed" rel="self" type="application/rss+xml"/><copyright><![CDATA[Mana Mode]]></copyright><language><![CDATA[en]]></language><webMaster><![CDATA[manamode@substack.com]]></webMaster><itunes:owner><itunes:email><![CDATA[manamode@substack.com]]></itunes:email><itunes:name><![CDATA[Mana Mode]]></itunes:name></itunes:owner><itunes:author><![CDATA[Mana Mode]]></itunes:author><googleplay:owner><![CDATA[manamode@substack.com]]></googleplay:owner><googleplay:email><![CDATA[manamode@substack.com]]></googleplay:email><googleplay:author><![CDATA[Mana Mode]]></googleplay:author><itunes:block><![CDATA[Yes]]></itunes:block><item><title><![CDATA[Quest Log: First Boss, First Liberation; The Quarry]]></title><description><![CDATA[After several shorter sessions, I finally spent some proper time in]]></description><link>https://manamode.substack.com/p/quest-log-first-boss-first-liberation</link><guid isPermaLink="false">https://manamode.substack.com/p/quest-log-first-boss-first-liberation</guid><dc:creator><![CDATA[Mana Mode]]></dc:creator><pubDate>Fri, 03 Apr 2026 23:16:37 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!g1MW!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd28fc311-f666-42ea-a0cd-772e654df339_3840x2160.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!g1MW!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd28fc311-f666-42ea-a0cd-772e654df339_3840x2160.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!g1MW!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd28fc311-f666-42ea-a0cd-772e654df339_3840x2160.jpeg 424w, https://substackcdn.com/image/fetch/$s_!g1MW!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd28fc311-f666-42ea-a0cd-772e654df339_3840x2160.jpeg 848w, https://substackcdn.com/image/fetch/$s_!g1MW!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd28fc311-f666-42ea-a0cd-772e654df339_3840x2160.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!g1MW!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd28fc311-f666-42ea-a0cd-772e654df339_3840x2160.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!g1MW!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd28fc311-f666-42ea-a0cd-772e654df339_3840x2160.jpeg" width="3840" height="2160" 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https://substackcdn.com/image/fetch/$s_!g1MW!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd28fc311-f666-42ea-a0cd-772e654df339_3840x2160.jpeg 848w, https://substackcdn.com/image/fetch/$s_!g1MW!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd28fc311-f666-42ea-a0cd-772e654df339_3840x2160.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!g1MW!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd28fc311-f666-42ea-a0cd-772e654df339_3840x2160.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" 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y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>After several shorter sessions, I finally spent some proper time in</p><p>Crimson Desert&nbsp;around two hours and it felt like a real turning point.</p><h2><strong>Closing the First House Roberts Quest</strong></h2><p>This session saw the completion of the House Roberts questline.</p><p>It&#8217;s satisfying reaching the end of a longer thread like this, especially in a game that encourages you to take your time. It didn&#8217;t feel rushed &#8212; just a natural progression from everything that came before.</p><h2><strong>First Boss: Excavatron</strong></h2><p>The highlight of the session was taking down my first major boss:</p><p>Excavatron.</p><p>This fight immediately stood out.</p><p>Unlike earlier encounters, this boss hits hard. It demanded a bit more attention and preparation or at least, it should have.</p><p>Fortunately, I found an approach that made all the difference:</p><p>The Beehive Club.</p><p>Using it made the fight much quicker and far more manageable. It turned what could have been a drawn-out battle into something controlled and satisfying.</p><p>Still, it was a clear step up in challenge a reminder that the game has more to offer beyond its slower early pacing.</p><h2><strong>Liberating the Quarry (Karin)</strong></h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-62-scaled.jpeg?fit=1024%2C576&amp;ssl=1" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-62-scaled.jpeg?fit=1024%2C576&amp;ssl=1 424w, https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-62-scaled.jpeg?fit=1024%2C576&amp;ssl=1 848w, https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-62-scaled.jpeg?fit=1024%2C576&amp;ssl=1 1272w, https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-62-scaled.jpeg?fit=1024%2C576&amp;ssl=1 1456w" sizes="100vw"><img src="https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-62-scaled.jpeg?fit=1024%2C576&amp;ssl=1" width="2560" height="1440" data-attrs="{&quot;src&quot;:&quot;https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-62-scaled.jpeg?fit=1024%2C576&amp;ssl=1&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1440,&quot;width&quot;:2560,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-62-scaled.jpeg?fit=1024%2C576&amp;ssl=1 424w, https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-62-scaled.jpeg?fit=1024%2C576&amp;ssl=1 848w, https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-62-scaled.jpeg?fit=1024%2C576&amp;ssl=1 1272w, https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-62-scaled.jpeg?fit=1024%2C576&amp;ssl=1 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>After the boss, I moved on to liberating the quarry.</p><p>This was less planned.</p><p>I went in with limited food and preparation, which added a bit of tension to the encounter. It wasn&#8217;t the most efficient way to approach it, but it made the experience more engaging.</p><p>Despite that, I managed to push through and complete it.</p><p>Sometimes those slightly unprepared moments end up being the most memorable.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-63-scaled.jpeg?fit=1024%2C576&amp;ssl=1" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-63-scaled.jpeg?fit=1024%2C576&amp;ssl=1 424w, https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-63-scaled.jpeg?fit=1024%2C576&amp;ssl=1 848w, https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-63-scaled.jpeg?fit=1024%2C576&amp;ssl=1 1272w, https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-63-scaled.jpeg?fit=1024%2C576&amp;ssl=1 1456w" sizes="100vw"><img src="https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-63-scaled.jpeg?fit=1024%2C576&amp;ssl=1" width="2560" height="1440" data-attrs="{&quot;src&quot;:&quot;https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-63-scaled.jpeg?fit=1024%2C576&amp;ssl=1&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1440,&quot;width&quot;:2560,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-63-scaled.jpeg?fit=1024%2C576&amp;ssl=1 424w, https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-63-scaled.jpeg?fit=1024%2C576&amp;ssl=1 848w, https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-63-scaled.jpeg?fit=1024%2C576&amp;ssl=1 1272w, https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/04/Quest-log-63-scaled.jpeg?fit=1024%2C576&amp;ssl=1 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><h2><strong>Reset and Prepare</strong></h2><p>To close out the session, I returned to town.</p><p>There&#8217;s something satisfying about this part of the loop:</p><ul><li><p>selling goods</p></li><li><p>restocking supplies</p></li><li><p>preparing for what comes next</p></li></ul><p>It creates a natural pause a moment to reset before heading back out.</p><h2><strong>Session Reflection</strong></h2><p>This session felt like a shift.</p><p>From early exploration&#8230; to real progression.</p><p>A completed questline.</p><p>A first boss defeated.</p><p>A new area liberated.</p><p>And now, for the first time, it feels like I&#8217;m properly equipped and ready to move forward with both the main quest and deeper exploration.</p><h2><strong>Session Summary</strong></h2><p>Game:&nbsp;Crimson Desert</p><p>Session Length: ~2 hours</p><p>Progress: Completed House Roberts quest, defeated Excavatron, liberated quarry</p><p>Highlights: First boss victory using Beehive Club</p><p>Challenge: Limited resources during quarry encounter</p><p>Mood: Accomplished and prepared</p><p>Next Objective: Continue main quest and expand exploration</p>]]></content:encoded></item><item><title><![CDATA[Quest log 5: First Bounty Claimed and Challenged to a Duel]]></title><description><![CDATA[Another short session in Crimson Desert.]]></description><link>https://manamode.substack.com/p/quest-log-5-first-bounty-claimed</link><guid isPermaLink="false">https://manamode.substack.com/p/quest-log-5-first-bounty-claimed</guid><dc:creator><![CDATA[Mana Mode]]></dc:creator><pubDate>Thu, 02 Apr 2026 22:55:28 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!lvJG!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9cc242b4-1e56-49f6-9f99-eb0dd7086a97_3840x2160.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!lvJG!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9cc242b4-1e56-49f6-9f99-eb0dd7086a97_3840x2160.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!lvJG!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9cc242b4-1e56-49f6-9f99-eb0dd7086a97_3840x2160.jpeg 424w, https://substackcdn.com/image/fetch/$s_!lvJG!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9cc242b4-1e56-49f6-9f99-eb0dd7086a97_3840x2160.jpeg 848w, https://substackcdn.com/image/fetch/$s_!lvJG!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9cc242b4-1e56-49f6-9f99-eb0dd7086a97_3840x2160.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!lvJG!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9cc242b4-1e56-49f6-9f99-eb0dd7086a97_3840x2160.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!lvJG!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9cc242b4-1e56-49f6-9f99-eb0dd7086a97_3840x2160.jpeg" width="3840" height="2160" 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https://substackcdn.com/image/fetch/$s_!lvJG!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9cc242b4-1e56-49f6-9f99-eb0dd7086a97_3840x2160.jpeg 848w, https://substackcdn.com/image/fetch/$s_!lvJG!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9cc242b4-1e56-49f6-9f99-eb0dd7086a97_3840x2160.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!lvJG!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9cc242b4-1e56-49f6-9f99-eb0dd7086a97_3840x2160.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Another short session in Crimson Desert.</p><h2><strong>A First Step Into Bounty Hunting</strong></h2><p>During this session, I claimed my first bounty.</p><p>Tracking down and catching Jeffery the pickpocketer felt like a natural extension of the world not just another task, but something that added to the sense of living within it.</p><p>It wasn&#8217;t overly complex or difficult, but it didn&#8217;t need to be. It was satisfying in a quieter way. I went to the area, and there he was, it was easy enough to chase him down too.</p><h2><strong>Continuing the Journey</strong></h2><p>After that, I moved back into the main quest.</p><p>Progression here feels steady rather than rushed, and this session brought with it something new:</p><p>new abilities unlocked.</p><p>Moments like this are always rewarding not just because they make you stronger, but because they open up new ways to interact with the world.</p><p>This also led me to my first duel in the town. Challenged by a knight who had heard what the Greymane&#8217;s were all about. This only ended in one outcome of course.</p><p>Alongside this I continued the House Roberts questline- this has now left me at the final part of the questline and I am now on my way to fight Excavatron.</p><h2><strong>Finding a Rhythm</strong></h2><p>What&#8217;s starting to become clear is the rhythm I want for this playthrough.</p><p>Not rushing through everything at once.</p><p>Instead:</p><ul><li><p>progress the main story</p></li><li><p>step away for side content</p></li><li><p>explore when it feels right</p></li></ul><p>This session leaned more towards progression, but it still felt balanced.</p><h2><strong>Looking Ahead</strong></h2><p>For now, I&#8217;m planning to continue with the main quest, after completing the House Roberts side quest.</p><p>There&#8217;s a sense that the game is still opening up, and I want to follow that path a little further before branching out again.</p><p>But the next step after that feels clear:</p><p>More bounties.</p><p>More exploration.</p><p>More time spent simply seeing what the world has to offer.</p><h2><strong>Session Reflection</strong></h2><p>Even in a short session, Crimson Desert continues to deliver small, meaningful moments.</p><p>A bounty completed.</p><p>New abilities unlocked.</p><p>A sense of steady progression.</p><p>It&#8217;s not about how much gets done.</p><p>It&#8217;s about how it feels while you&#8217;re doing it.</p><h2><strong>Session Summary</strong></h2><p>Game:&nbsp;Crimson Desert</p><p>Session Length: ~15&#8211;30 minutes</p><p>Highlights: First bounty completed (Jeffery the pickpocketer), new abilities unlocked</p><p>Focus: Main quest progression</p><p>Mood: Focused and satisfied</p><p>Next Objective: Continue main quest, then return to side missions and exploration</p>]]></content:encoded></item><item><title><![CDATA[Best JRPGs for Beginners (Start Your First Adventure the Right Way)]]></title><description><![CDATA[Getting into JRPGs can feel overwhelming.]]></description><link>https://manamode.substack.com/p/best-jrpgs-for-beginners-start-your</link><guid isPermaLink="false">https://manamode.substack.com/p/best-jrpgs-for-beginners-start-your</guid><dc:creator><![CDATA[Mana Mode]]></dc:creator><pubDate>Wed, 01 Apr 2026 22:00:10 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!XAok!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b214f02-7278-4da1-b171-b85287a2f7b5_1319x879.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Getting into JRPGs can feel overwhelming.</p><p>Long playtimes, complex systems, and decades of history can make it hard to know where to start. But the truth is, many JRPGs are incredibly welcoming you just need the right entry point.</p><p>If you&#8217;re new to the genre, these games are perfect for starting your journey.</p><h2><strong>What Makes a JRPG Beginner-Friendly?</strong></h2><p>Before diving into the list, here&#8217;s what makes a good starting point:</p><ul><li><p>simple, easy-to-understand combat</p></li><li><p>clear progression systems</p></li><li><p>engaging but not overwhelming stories</p></li><li><p>a steady pace that allows you to learn</p></li></ul><p>The games below all balance depth with accessibility.</p><h2><strong>1.&nbsp;Dragon Quest XI: Echoes of an Elusive Age</strong></h2><p>If there&#8217;s one JRPG designed for beginners, it&#8217;s Dragon Quest XI.</p><p>It uses classic turn-based combat that is easy to understand, while still offering enough depth to stay engaging. The world is colourful, the story is straightforward, and the pacing is gentle.</p><p>It teaches you how JRPGs work without ever overwhelming you.</p><h2><strong>2.&nbsp;Final Fantasy X</strong></h2><p>Final Fantasy X is one of the most accessible entries in the series.</p><p>Its turn-based combat system allows you to take your time, and the story is linear enough that you always know where to go next.</p><p>It&#8217;s a perfect balance between classic design and modern convenience.</p><h2><strong>3.&nbsp;Persona 5 Royal</strong></h2><p>While slightly more complex, Persona 5 Royal introduces systems gradually.</p><p>The mix of daily life and dungeon exploration creates a natural rhythm, and the game does an excellent job of guiding new players.</p><h2><strong>4.&nbsp;Ni no Kuni: Wrath of the White Witch</strong></h2><p>With its Studio Ghibli-inspired visuals and simple mechanics, this is one of the most charming entry points into the genre.</p><p>It feels like playing through a storybook, making it ideal for beginners.</p><h2><strong>5.&nbsp;Pok&#233;mon Red and Blue</strong></h2><p>Few games are as beginner-friendly as Pok&#233;mon.</p><p>The mechanics are simple, the goals are clear, and the sense of progression is constant. It&#8217;s often the first JRPG many players ever experience. Some of my favourite games to just relax and play. They are always enjoyable and this is the starting point! However if this feels too outdated you can jump in by starting at Pokemon Ruby, Saphire or Emerald, that is also a good starting point.</p><h2><strong>6.&nbsp;Chrono Trigger</strong></h2><p>A classic that still holds up.</p><p>Chrono Trigger is short for a JRPG, easy to follow, and avoids unnecessary complexity. It&#8217;s a great way to experience the genre without committing to a massive time investment.</p><h2><strong>7.&nbsp;Octopath Traveler</strong></h2><p>This game allows you to choose your starting character and progress at your own pace.</p><p>While it has depth, its structure makes it easy to pick up and play in short sessions.</p><h2><strong>8.&nbsp;Tales of Arise</strong></h2><p>I have to admit this was my first game in the Tales of series, and it had me hooked. The characters, the story, the gameplay. Perfect to jump into if this is your first JRPG.</p><h2><strong>Why JRPGs Are Worth Trying</strong></h2><p>JRPGs offer something many other genres don&#8217;t:</p><ul><li><p>slower, more thoughtful gameplay</p></li><li><p>rich worlds to explore</p></li><li><p>long, memorable stories</p></li></ul><p>They&#8217;re not about rushing.</p><p>They&#8217;re about the journey.</p><h2><strong>A Simple Tip for Beginners</strong></h2><p>If you&#8217;re just starting out:</p><p>Play one game at a time</p><p>JRPGs are designed to be experienced slowly. Trying to juggle multiple games at once can make them feel overwhelming.</p><h2><strong>Final Thoughts</strong></h2><p>Starting your first JRPG can feel like stepping into a new world&#8230; because it is.</p><p>The key is to choose a game that welcomes you in rather than overwhelms you.</p><p>Once you find that first experience, it often leads to many more.</p><p></p>]]></content:encoded></item><item><title><![CDATA[Crimson Desert Quest Log 4: Returning to Hernand]]></title><description><![CDATA[Another short return to Crimson Desert but one that felt like a clear step forward.]]></description><link>https://manamode.substack.com/p/crimson-desert-quest-log-4-returning</link><guid isPermaLink="false">https://manamode.substack.com/p/crimson-desert-quest-log-4-returning</guid><dc:creator><![CDATA[Mana Mode]]></dc:creator><pubDate>Tue, 31 Mar 2026 17:02:33 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!19HX!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F83c91611-6b40-434d-b1d2-d23ed6b188ab_3840x2160.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!19HX!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F83c91611-6b40-434d-b1d2-d23ed6b188ab_3840x2160.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!19HX!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F83c91611-6b40-434d-b1d2-d23ed6b188ab_3840x2160.jpeg 424w, https://substackcdn.com/image/fetch/$s_!19HX!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F83c91611-6b40-434d-b1d2-d23ed6b188ab_3840x2160.jpeg 848w, https://substackcdn.com/image/fetch/$s_!19HX!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F83c91611-6b40-434d-b1d2-d23ed6b188ab_3840x2160.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!19HX!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F83c91611-6b40-434d-b1d2-d23ed6b188ab_3840x2160.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!19HX!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F83c91611-6b40-434d-b1d2-d23ed6b188ab_3840x2160.jpeg" width="3840" height="2160" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/83c91611-6b40-434d-b1d2-d23ed6b188ab_3840x2160.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:&quot;normal&quot;,&quot;height&quot;:2160,&quot;width&quot;:3840,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:0,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!19HX!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F83c91611-6b40-434d-b1d2-d23ed6b188ab_3840x2160.jpeg 424w, https://substackcdn.com/image/fetch/$s_!19HX!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F83c91611-6b40-434d-b1d2-d23ed6b188ab_3840x2160.jpeg 848w, https://substackcdn.com/image/fetch/$s_!19HX!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F83c91611-6b40-434d-b1d2-d23ed6b188ab_3840x2160.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!19HX!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F83c91611-6b40-434d-b1d2-d23ed6b188ab_3840x2160.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Another short return to Crimson Desert but one that felt like a clear step forward.</p><h2><strong>Back to Hernand</strong></h2><p>This session brought me back to Hernand, and with it, the start of Chapter 2.</p><p>There&#8217;s something grounding about returning to a familiar place in a game like this. After the early exploration and first discoveries, coming back with a bit more understanding of the world makes everything feel slightly different.</p><p>More intentional.</p><h2><strong>A Rewarding Detour</strong></h2><p>Rather than pushing forward straight away, I decided to revisit Lioncrest Manor.</p><p>Taking the time to go back and explore properly paid off.</p><p>I came away with:</p><ul><li><p>a Gold Bar</p></li><li><p>a Hwando which is a powerful two-handed sword</p></li><li><p>a Rhonid Large Shield</p></li></ul><p>Moments like this reinforce the kind of experience I want from this playthrough.</p><p>Not rushing from objective to objective, but taking the time to explore, revisit, and uncover things I might have missed.</p><h2><strong>Small Sessions, Steady Progress</strong></h2><p>Even though this was another short session, it still felt productive.</p><p>There&#8217;s a rhythm starting to form:</p><ul><li><p>explore</p></li><li><p>revisit</p></li><li><p>discover</p></li><li><p>improve</p></li></ul><p>And that rhythm feels far more enjoyable than trying to push through large sections quickly.</p><h2><strong>Looking Ahead</strong></h2><p>With Chapter 2 now underway, I&#8217;m hoping to carve out some longer sessions soon. Funnily enough how I started chapter 2 was coming out of a jail cell, this was after getting caught stealing the gold bar from Lioncrest Manor.</p><p>There&#8217;s a growing sense that the world is opening up further, and I&#8217;d like to spend more time within it especially exploring new areas and beginning to take on bounties.</p><p>That feels like the next natural step.</p><h2><strong>Session Reflection</strong></h2><p>This session was a reminder that progress doesn&#8217;t always come from moving forward.</p><p>Sometimes it comes from going back. Revisiting places. Taking your time. Letting the world reveal more when you&#8217;re ready and so far, Crimson Desert continues to reward that approach.</p><h2><strong>Session Summary</strong></h2><p>Game:&nbsp;Crimson Desert</p><p>Session Length: ~30 minutes</p><p>Progress: Returned to Hernand, started Chapter 2</p><p>Highlights: Looted Lioncrest Manor (Gold Bar, Hwando, Rhonid Large Shield)</p><p>Mood: Steady and focused</p><p>Next Objective: Longer session, begin bounty hunting</p><p></p><p></p><p></p>]]></content:encoded></item><item><title><![CDATA[Quest Log 3: A Town Worth Slowing Down For]]></title><description><![CDATA[Today&#8217;s return to Crimson Desert:]]></description><link>https://manamode.substack.com/p/quest-log-3-a-town-worth-slowing</link><guid isPermaLink="false">https://manamode.substack.com/p/quest-log-3-a-town-worth-slowing</guid><dc:creator><![CDATA[Mana Mode]]></dc:creator><pubDate>Sun, 29 Mar 2026 20:56:06 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!AqNH!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63465d41-acac-426c-8ecf-6401a08b3d65_3840x2160.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!AqNH!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63465d41-acac-426c-8ecf-6401a08b3d65_3840x2160.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!AqNH!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63465d41-acac-426c-8ecf-6401a08b3d65_3840x2160.jpeg 424w, https://substackcdn.com/image/fetch/$s_!AqNH!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63465d41-acac-426c-8ecf-6401a08b3d65_3840x2160.jpeg 848w, https://substackcdn.com/image/fetch/$s_!AqNH!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63465d41-acac-426c-8ecf-6401a08b3d65_3840x2160.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!AqNH!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63465d41-acac-426c-8ecf-6401a08b3d65_3840x2160.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!AqNH!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63465d41-acac-426c-8ecf-6401a08b3d65_3840x2160.jpeg" width="3840" height="2160" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/63465d41-acac-426c-8ecf-6401a08b3d65_3840x2160.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:&quot;normal&quot;,&quot;height&quot;:2160,&quot;width&quot;:3840,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:0,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!AqNH!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63465d41-acac-426c-8ecf-6401a08b3d65_3840x2160.jpeg 424w, https://substackcdn.com/image/fetch/$s_!AqNH!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63465d41-acac-426c-8ecf-6401a08b3d65_3840x2160.jpeg 848w, https://substackcdn.com/image/fetch/$s_!AqNH!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63465d41-acac-426c-8ecf-6401a08b3d65_3840x2160.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!AqNH!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F63465d41-acac-426c-8ecf-6401a08b3d65_3840x2160.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Today&#8217;s return to Crimson Desert:</p><p>It was another short session around 30 minutes but it might have been my favourite so far.</p><p><strong>Rediscovering the Joy of Towns</strong>, I spent most of this session simply exploring the town and it made me realise something. It&#8217;s been a long time since I&#8217;ve genuinely wanted to explore a town in a game like this. Not because of objectives or rewards but because the environment itself makes you curious.</p><p>The medieval setting has been crafted incredibly well. From the layout of the streets to the scale of the castle overlooking everything, it all feels grounded and believable. There&#8217;s a weight to it. A sense that this is a place that exists beyond just the player and that makes wandering through it feel meaningful.</p><h2><strong>A Small Milestone</strong></h2><p>During this session, I also completed my first abyss puzzle.</p><p>It felt like a natural part of the world rather than a forced mechanic, and finishing it came with a reward that immediately changes how I move through the game:</p><p>I can now fly.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/03/Quest-log-3-image-2-scaled.jpeg?fit=1024%2C576&amp;ssl=1" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/03/Quest-log-3-image-2-scaled.jpeg?fit=1024%2C576&amp;ssl=1 424w, https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/03/Quest-log-3-image-2-scaled.jpeg?fit=1024%2C576&amp;ssl=1 848w, https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/03/Quest-log-3-image-2-scaled.jpeg?fit=1024%2C576&amp;ssl=1 1272w, https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/03/Quest-log-3-image-2-scaled.jpeg?fit=1024%2C576&amp;ssl=1 1456w" sizes="100vw"><img src="https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/03/Quest-log-3-image-2-scaled.jpeg?fit=1024%2C576&amp;ssl=1" width="2560" height="1440" data-attrs="{&quot;src&quot;:&quot;https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/03/Quest-log-3-image-2-scaled.jpeg?fit=1024%2C576&amp;ssl=1&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1440,&quot;width&quot;:2560,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/03/Quest-log-3-image-2-scaled.jpeg?fit=1024%2C576&amp;ssl=1 424w, https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/03/Quest-log-3-image-2-scaled.jpeg?fit=1024%2C576&amp;ssl=1 848w, https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/03/Quest-log-3-image-2-scaled.jpeg?fit=1024%2C576&amp;ssl=1 1272w, https://i0.wp.com/manamode.co.uk/wp-content/uploads/2026/03/Quest-log-3-image-2-scaled.jpeg?fit=1024%2C576&amp;ssl=1 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>It&#8217;s a simple sentence, but it opens up so many possibilities.</p><p>Exploration already felt rewarding on foot now there&#8217;s an entirely new perspective to experience the world from.</p><h2><strong>Short Sessions, Lasting Impact</strong></h2><p>Even though I&#8217;ve only been playing in short bursts, each session feels like it adds something. A new detail, mechanic and appreciation for the world. There&#8217;s no pressure to do more than that, which is what my style and this blog is all about.</p><h2><strong>Session Reflection</strong></h2><p>What stood out most today wasn&#8217;t progression it was atmosphere.</p><p>The feeling of being in the town. The quiet moments of exploration. The sense that this world is worth taking time with.</p><p>It&#8217;s rare for a game to make you slow down naturally rather than forcing you to and so far, Crimson Desert is doing exactly that.</p><h2><strong>Session Summary</strong></h2><p>Game:&nbsp;Crimson Desert</p><p>Session Length: ~30 minutes</p><p>Highlights: Town exploration, first abyss puzzle completed, unlocked flight</p><p>Mood: Immersed and relaxed</p><p>Next Objective: Take to the skies and explore the world from a new perspective</p>]]></content:encoded></item><item><title><![CDATA[Quest Log 2: Small Steps in a Vast World]]></title><description><![CDATA[Returning to Crimson Desert]]></description><link>https://manamode.substack.com/p/quest-log-2-small-steps-in-a-vast</link><guid isPermaLink="false">https://manamode.substack.com/p/quest-log-2-small-steps-in-a-vast</guid><dc:creator><![CDATA[Mana Mode]]></dc:creator><pubDate>Sat, 28 Mar 2026 23:33:31 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!9g_4!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb4c3d2d0-972f-4141-9f26-0d29fac0c1fd_3838x1812.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!9g_4!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb4c3d2d0-972f-4141-9f26-0d29fac0c1fd_3838x1812.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!9g_4!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb4c3d2d0-972f-4141-9f26-0d29fac0c1fd_3838x1812.jpeg 424w, https://substackcdn.com/image/fetch/$s_!9g_4!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb4c3d2d0-972f-4141-9f26-0d29fac0c1fd_3838x1812.jpeg 848w, https://substackcdn.com/image/fetch/$s_!9g_4!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb4c3d2d0-972f-4141-9f26-0d29fac0c1fd_3838x1812.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!9g_4!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb4c3d2d0-972f-4141-9f26-0d29fac0c1fd_3838x1812.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!9g_4!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb4c3d2d0-972f-4141-9f26-0d29fac0c1fd_3838x1812.jpeg" width="3838" height="1812" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/b4c3d2d0-972f-4141-9f26-0d29fac0c1fd_3838x1812.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:&quot;normal&quot;,&quot;height&quot;:1812,&quot;width&quot;:3838,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:0,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!9g_4!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb4c3d2d0-972f-4141-9f26-0d29fac0c1fd_3838x1812.jpeg 424w, https://substackcdn.com/image/fetch/$s_!9g_4!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb4c3d2d0-972f-4141-9f26-0d29fac0c1fd_3838x1812.jpeg 848w, https://substackcdn.com/image/fetch/$s_!9g_4!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb4c3d2d0-972f-4141-9f26-0d29fac0c1fd_3838x1812.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!9g_4!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb4c3d2d0-972f-4141-9f26-0d29fac0c1fd_3838x1812.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Returning to Crimson Desert</p><p>today was a short session only around 30 minutes but it still felt meaningful.</p><p>This is the kind of game where progress doesn&#8217;t always come from major story moments. Sometimes it&#8217;s found in the smaller interactions, the quieter discoveries, and the feeling of simply being present in the world.</p><p><strong>A Different Kind of Progress</strong> I spent most of this session picking up a few small quests and continuing to explore. Nothing rushed. Nothing forced. Just moving through the world naturally and letting things unfold.</p><p>There&#8217;s a sense that this game doesn&#8217;t need to be pushed forward it rewards you more for taking your time and engaging with what&#8217;s around you.</p><h2><strong>Unexpected Moments</strong></h2><p>One of the more memorable parts of this session was something simple:</p><p>Arm wrestling.</p><p>It&#8217;s a small detail, but moments like that make the world feel more alive. They break up the usual structure of quests and combat and remind you that there&#8217;s more to the game than just progression.</p><p>It&#8217;s these unexpected interactions that give the world character.</p><h2><strong>Continuing to Explore</strong></h2><p>Most of the session was spent wandering. Looking around. Taking in the environment. Seeing what I could find without any real objective in mind and that&#8217;s exactly how I want to play this. Not chasing markers. Not following optimal routes. Just exploring.</p><h2><strong>Session Reflection</strong></h2><p>Even with only 30 minutes of playtime, Crimson Desert continues to feel like a game that benefits from patience.</p><p>There&#8217;s no need to rush through it.</p><p>If anything, the slower approach makes each session feel more personal like the experience is unfolding in its own way rather than being directed.</p><p>It&#8217;s still early, but the world already feels like one worth taking time with.</p><p><strong>Session Summary</strong></p><p>Game:&nbsp;Crimson Desert (PS5)</p><p>Session Length: ~30 minutes</p><p>Activities: Small quests, arm wrestling, exploration</p><p>Mood: Relaxed and curious</p><p>Next Objective: Continue exploring and see what the world reveals next</p><p></p><p></p>]]></content:encoded></item><item><title><![CDATA[Quest Log: Beginning a New Path in Crimson Desert]]></title><description><![CDATA[Follow along with my daily quest log of my Crimson Desert Play through]]></description><link>https://manamode.substack.com/p/quest-log-beginning-a-new-path-in</link><guid isPermaLink="false">https://manamode.substack.com/p/quest-log-beginning-a-new-path-in</guid><dc:creator><![CDATA[Mana Mode]]></dc:creator><pubDate>Thu, 26 Mar 2026 21:14:51 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!XAok!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b214f02-7278-4da1-b171-b85287a2f7b5_1319x879.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Follow along with my daily quest log of my Crimson Desert Play through   </p><h2><strong>Daily Quest Log 1: Crimson Desert</strong></h2><p>Some games don&#8217;t naturally fit into the rhythm of ManaMode.</p><p>And yet, from the moment I started Crimson Desert I knew this was a journey I wanted to document.</p><p>This is a game I&#8217;ve been looking forward to for a long time.</p><p>It&#8217;s vast, ambitious, and built around exploration a world designed not just to be completed, but to be discovered.</p><h2><strong>Playing at My Own Pace</strong></h2><p>This kind of game often comes with an unspoken pressure. To rush. To discover everything first. To keep up with everyone else playing it.</p><p>But I don&#8217;t want that experience.</p><p>I don&#8217;t want to follow guides, copy routes, or watch others uncover the world before I do. Because at that point, it stops feeling like my adventure. It starts to feel like I&#8217;m just retracing someone else&#8217;s steps.</p><p>So with Crimson Desert, I&#8217;m approaching it differently.</p><p>Slowly.</p><p>Intentionally.</p><p>And entirely on my own terms.</p><h2><strong>First Impressions</strong></h2><p>The opening has been slower than I expected. But not in a negative way.</p><p>There&#8217;s a sense that the game is building something laying the foundation for a much larger journey. The world feels expansive, even in these early moments, and it&#8217;s clear that there&#8217;s a lot waiting to be uncovered.</p><p>It hasn&#8217;t revealed everything yet and that&#8217;s exactly what makes it interesting.</p><h2><strong>The Joy of Not Knowing</strong></h2><p>One of the most exciting parts of starting a new game like this is simply not knowing what lies ahead. No optimised paths. No &#8220;best builds.&#8221; No rush to the end. Just exploration.</p><p>That&#8217;s what I want this playthrough to be about wandering, discovering, and figuring things out naturally.</p><p>Letting the world unfold at its own pace.</p><h2><strong>Session Reflection</strong></h2><p>Even in these early stages, Crimson Desert already feels like a different kind of experience.</p><p>Not just something to complete, but something to live in. It may not be a traditional fit for ManaMode, but the way I approach it still is.</p><p>Slow. Curious. Intentional.</p><p>And if the opening is anything to go by, this journey is going to be worth taking my time with.</p><p><strong>Session Summary</strong></p><p>Game:&nbsp;Crimson Desert (PS5)</p><p>Session Length: 1-2 hours</p><p>Mood: Curious, excited and patient</p><p>Focus: Exploration and discovery</p><p>Next Objective: Continue exploring and begin to understand the world on my own terms.</p><p><a href="https://manamode.co.uk/quest-log-beginning-a-new-path-in-crimson-desert/">https://manamode.co.uk/quest-log-beginning-a-new-path-in-crimson-desert/</a></p>]]></content:encoded></item><item><title><![CDATA[10 Relaxing JRPGs to Play When You Want to Slow Down]]></title><description><![CDATA[Gaming doesn&#8217;t always need to be intense.]]></description><link>https://manamode.substack.com/p/10-relaxing-jrpgs-to-play-when-you</link><guid isPermaLink="false">https://manamode.substack.com/p/10-relaxing-jrpgs-to-play-when-you</guid><dc:creator><![CDATA[Mana Mode]]></dc:creator><pubDate>Fri, 13 Mar 2026 23:54:57 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!XAok!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b214f02-7278-4da1-b171-b85287a2f7b5_1319x879.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Gaming doesn&#8217;t always need to be intense.</p><p>Sometimes the best games are the ones that let you slow down, settle into a world, and enjoy the journey without pressure. Many JRPGs are perfect for this kind of experience. Their slower pacing, turn-based combat, and focus on storytelling create a rhythm that can feel calming rather than stressful. Another thing that can make these games feel relaxing is that some have started to incorporate an auto battle system, which is always a welcomed option.</p><p>For players looking to unwind after a long day, here are ten JRPGs that are perfect for relaxing adventures. These are games that I have enjoyed. I have only included games in the list that I have experienced. If there are any other games that you feel should be on this list please let me know!</p><p>Although this list is numbered, these are listed in no particular order. I am not stating which one is the best, but simply listing 10 relaxing JRPGs.</p><div><hr></div><h2><strong>1. Dragon Quest XI: Echoes of an Elusive Age</strong></h2><p>Few games capture the feeling of a peaceful adventure quite like <em>Dragon Quest XI</em>. The colourful world, charming characters, and classic turn-based combat create a comforting rhythm.</p><p>Exploring towns, listening to the gentle soundtrack, and progressing through the story at your own pace makes this one of the most relaxing JRPGs ever made.</p><div><hr></div><h2><strong>2. Final Fantasy IX</strong></h2><p>With its whimsical medieval setting and memorable cast of characters, <em>Final Fantasy IX</em> feels like stepping into a storybook.</p><p>The slower pacing and beautiful soundtrack make it an ideal game to unwind with, especially during the quieter moments spent exploring towns and talking to NPCs.</p><div><hr></div><h2><strong>3. Chrono Trigger</strong></h2><p>Despite its legendary status, <em>Chrono Trigger</em> remains one of the most accessible and relaxing JRPGs.</p><p>Its streamlined design means the story flows smoothly without excessive grinding, allowing players to enjoy the adventure without frustration.</p><div><hr></div><h2><strong>4. Visions of Mana</strong></h2><p>The colours, the combat, everything about this game feels fun!</p><p>The vibrant atmosphere and characters keep you engaged, while also wanting to explore more.</p><div><hr></div><h2><strong>5. Persona 5 Royal</strong></h2><p>While its dungeon sections can be intense, much of <em>Persona 5 Royal</em> is spent enjoying everyday life in Tokyo.</p><p>Visiting caf&#233;s, building friendships, and planning your daily schedule creates a unique rhythm that balances excitement with calm moments.</p><div><hr></div><h2><strong>6. Dragon Quest VIII: Journey of the Cursed King</strong></h2><p>Another classic entry in the Dragon Quest series, this game perfectly captures the joy of wandering through a colourful fantasy world. This was the first Dragon Quest game I played completely. The sounds, the enemies and the visuals are just so nostalgic when playing anything from this series now and it always brings me back to this game.</p><p>Its open environments and charming atmosphere make it easy to lose track of time while exploring.</p><div><hr></div><h2><strong>7. Tales of Arise</strong></h2><p>This was a JRPG that took me by surprise. It is a must play for any JRPG. I had never played anything from this series and this was the perfect game to jump into as a newcommer.</p><p>The character development, connections, gameplay and again vibrant world kept me coming back for more.</p><div><hr></div><h2><strong>8. Octopath Traveler Series</strong></h2><p>The beautiful HD-2D art style and atmospheric soundtrack give <em>Octopath Traveler</em> a calming, almost meditative quality.</p><p>Traveling between towns and following the stories of the eight characters creates a relaxed sense of adventure.</p><p>All Octopath traveller games, including 2 and 0 are all relaxing to play.</p><div><hr></div><h2><strong>9. Final Fantasy VII</strong></h2><p>One of my favourite final fantasy games, the remakes so far have also been excellent. These are games that leave you wanting to explore everything and also completing mini games is fun and rewarding.</p><p>The story also speaks for itself.</p><div><hr></div><h2><strong>10. The Legend of Heroes: Trails in the Sky</strong></h2><p>This beloved JRPG is known for its detailed world and thoughtful storytelling.</p><p>Much of the game focuses on exploring towns, learning about characters, and slowly uncovering the larger story making it a wonderfully relaxing experience.</p><div><hr></div><h1><strong>Why JRPGs Are Perfect for Relaxation</strong></h1><p>JRPGs often encourage a different pace compared to other genres.</p><p>Instead of constant action, they offer:</p><ul><li><p>turn-based combat that rewards patience</p></li><li><p>long stories that unfold gradually</p></li><li><p>towns and environments designed for exploration</p></li></ul><p>This slower rhythm allows players to fully immerse themselves in the world without feeling rushed.</p><div><hr></div><h1><strong>Final Thoughts</strong></h1><p>Relaxing games remind us that gaming doesn&#8217;t always need to be fast or competitive.</p><p>Sometimes the most memorable experiences come from wandering through a peaceful town, listening to a beautiful soundtrack, and enjoying the journey one step at a time.</p><p>JRPGs have been providing those experiences for decades &#8212; and they remain one of the best genres for players looking to unwind.</p>]]></content:encoded></item><item><title><![CDATA[The Beginner’s Guide to Mindful Gaming]]></title><description><![CDATA[Modern gaming moves quickly.]]></description><link>https://manamode.substack.com/p/the-beginners-guide-to-mindful-gaming</link><guid isPermaLink="false">https://manamode.substack.com/p/the-beginners-guide-to-mindful-gaming</guid><dc:creator><![CDATA[Mana Mode]]></dc:creator><pubDate>Fri, 13 Mar 2026 23:53:39 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!XAok!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b214f02-7278-4da1-b171-b85287a2f7b5_1319x879.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><p>Modern gaming moves quickly.</p><p>Open-world maps are packed with objectives, multiplayer matches demand constant attention, and new releases arrive almost every week. For many players, gaming has started to feel less like a relaxing hobby and more like something to keep up with. Something I felt myself was with the constant bombardment of new games and reviews coming out, making me feel like I need to catch up and that I was always behind as I did not have time to play these games during their release week.</p><p>But gaming doesn&#8217;t have to feel that way. There is another approach one that focuses on slowing down, being present, and enjoying games more intentionally. Don&#8217;t get me wrong, there will be the occasional game you are really into and you will want to play that at it&#8217;s release date, however when this feeling becomes overwhelming that is where we need to be more &#8220;mindful&#8221;.</p><p>This approach is called <strong>mindful gaming</strong>.</p><p>On ManaMode, mindful gaming is the idea that games can be enjoyed not just for excitement or competition, but for the way they allow us to focus, relax, and immerse ourselves in another world.</p><p>In this guide, we&#8217;ll explore what mindful gaming means and how you can start practicing it.</p><div><hr></div><h2><strong>What Is Mindful Gaming?</strong></h2><p>Mindful gaming is simply the act of playing games <strong>with intention and awareness</strong>.</p><p>Instead of rushing through content or constantly switching between games, mindful play encourages you to:</p><p>&#8226; focus on one game at a time &#8226; appreciate the world and atmosphere &#8226; enjoy the journey rather than rushing to the ending</p><p>Many RPGs naturally encourage this style of play because they are built around slower progression, exploration, and storytelling.</p><p>For example, games like Dragon Quest XI or Final Fantasy IX invite players to spend time in their worlds rather than simply racing to the next objective.</p><div><hr></div><h2><strong>Why Gaming Feels Overwhelming Today</strong></h2><p>One reason mindful gaming has become important is that modern digital life often fragments our attention.</p><p>Notifications, social media feeds, and constant information streams compete for our focus throughout the day.</p><p>When gaming follows the same pattern fast action, endless objectives, and constant stimulation it can become mentally exhausting rather than relaxing.</p><p>Slower games offer an alternative. Instead of overwhelming the player, they create space for curiosity and reflection.</p><p>This is one reason many players still return to classic RPGs like Chrono Trigger or Dragon Quest. Also there are so many other hidden gems in this category. Tales of Arise, Granblue Fantasy Re:link, Visions of Mana, are just a few to mention.</p><p>These games move at a gentler pace and reward patience.</p><div><hr></div><h2><strong>Why RPGs Are Perfect for Mindful Play</strong></h2><p>Role-playing games are uniquely suited to mindful gaming because they encourage a slower rhythm.</p><p>Instead of relying purely on reaction speed, they invite players to:</p><p>&#8226; explore towns and environments &#8226; talk to characters &#8226; think about strategy in battles &#8226; follow a long narrative journey</p><p>Turn-based systems in particular encourage thoughtful play.</p><p>For example, tactical RPGs like Final Fantasy Tactics allow players to pause and carefully plan each action rather than reacting instantly.</p><p>This creates a calm, deliberate gameplay experience.</p><div><hr></div><h2><strong>The Benefits of Mindful Gaming</strong></h2><p>Practicing mindful gaming can change the way you experience games.</p><p>Many players notice benefits such as:</p><h3><strong>Greater Relaxation</strong></h3><p>When you stop rushing through games, the experience becomes more calming and immersive.</p><h3><strong>Stronger Focus</strong></h3><p>Playing a single game with full attention helps train your mind to concentrate for longer periods.</p><h3><strong>Deeper Appreciation</strong></h3><p>You start to notice small details music, dialogue, environments that might otherwise be missed.</p><h3><strong>More Memorable Adventures</strong></h3><p>Instead of quickly finishing games and moving on, you create stronger memories of the worlds you explore.</p><div><hr></div><h2><strong>How to Practice Mindful Gaming</strong></h2><p>You don&#8217;t need to change everything about the way you play games. Small adjustments can make a big difference.</p><h3><strong>1. Play One Game at a Time</strong></h3><p>Avoid jumping between multiple games.</p><p>Choose one RPG and allow yourself to settle into its world.</p><div><hr></div><h3><strong>2. Limit Distractions</strong></h3><p>Turn off notifications while playing.</p><p>This helps you stay immersed in the experience.</p><div><hr></div><h3><strong>3. Take Your Time</strong></h3><p>There is no need to rush through quests or objectives.</p><p>Spend time exploring towns, talking to NPCs, and enjoying the world.</p><div><hr></div><h3><strong>4. Reflect on Your Sessions</strong></h3><p>Short reflections like a <strong>Quest Log</strong> can deepen the experience. This is something I have started doing with the start up of this blog.</p><p>Writing about what you discovered or how a game made you feel helps reinforce the journey.</p><div><hr></div><h2><strong>Building a Mindful Gaming Ritual</strong></h2><p>One of the simplest ways to enjoy gaming more is to treat it like a small ritual.</p><p>Instead of squeezing gaming between distractions, create a moment dedicated to it.</p><p>For example:</p><p>&#8226; play in the evening after work &#8226; set aside 30&#8211;60 minutes &#8226; focus on a single game session</p><p>This turns gaming into something closer to reading a book or watching a favourite film.</p><p>A quiet space to unwind.</p><div><hr></div><h2><strong>Why Slow Gaming Matters</strong></h2><p>Gaming culture often celebrates speed.</p><p>Speedruns, rapid content consumption, and endless new releases can create pressure to keep moving.</p><p>But some of the best gaming experiences happen when we slow down.</p><p>Walking through a village, speaking to NPCs, finding hidden easter eggs and even petting animals!</p><p>Mindful gaming reminds us that games are not only about achievement. They are also about <strong>experience</strong>.</p><div><hr></div><h2><strong>Final Thoughts</strong></h2><p>Mindful gaming isn&#8217;t about playing fewer games or abandoning modern titles.</p><p>It&#8217;s simply about approaching games with more intention.</p><p>By slowing down and giving your attention to a single adventure, you may discover something that many players overlook:</p><p>The journey itself can be the most rewarding part of gaming.</p>]]></content:encoded></item><item><title><![CDATA[Mindful Play Series: When Screens Steal Our Focus and How Games Can Help Us Get It Back. ]]></title><description><![CDATA[There&#8217;s a strange feeling I&#8217;ve started noticing lately.]]></description><link>https://manamode.substack.com/p/mindful-play-series-when-screens</link><guid isPermaLink="false">https://manamode.substack.com/p/mindful-play-series-when-screens</guid><dc:creator><![CDATA[Mana Mode]]></dc:creator><pubDate>Sat, 28 Feb 2026 06:03:23 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!GUYt!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7abd4bcb-2a8f-4536-9587-5db29132af5b_706x836.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!GUYt!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7abd4bcb-2a8f-4536-9587-5db29132af5b_706x836.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!GUYt!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7abd4bcb-2a8f-4536-9587-5db29132af5b_706x836.png 424w, https://substackcdn.com/image/fetch/$s_!GUYt!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7abd4bcb-2a8f-4536-9587-5db29132af5b_706x836.png 848w, https://substackcdn.com/image/fetch/$s_!GUYt!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7abd4bcb-2a8f-4536-9587-5db29132af5b_706x836.png 1272w, https://substackcdn.com/image/fetch/$s_!GUYt!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7abd4bcb-2a8f-4536-9587-5db29132af5b_706x836.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!GUYt!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7abd4bcb-2a8f-4536-9587-5db29132af5b_706x836.png" width="706" height="836" 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https://substackcdn.com/image/fetch/$s_!GUYt!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7abd4bcb-2a8f-4536-9587-5db29132af5b_706x836.png 848w, https://substackcdn.com/image/fetch/$s_!GUYt!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7abd4bcb-2a8f-4536-9587-5db29132af5b_706x836.png 1272w, https://substackcdn.com/image/fetch/$s_!GUYt!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7abd4bcb-2a8f-4536-9587-5db29132af5b_706x836.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>There&#8217;s a strange feeling I&#8217;ve started noticing lately.</p><p>I&#8217;ll sit down to play something I&#8217;ve genuinely been looking forward to. The music swells. The world loads in. The controller feels familiar in my hands.</p><p>And yet my mind feels&#8230; scattered.</p><p>I check my phone without thinking. I forget what I was doing five minutes ago. I open a menu and can&#8217;t remember what I meant to equip.</p><p>The game isn&#8217;t the problem. It&#8217;s the state I&#8217;ve arrived in.</p><p>Recently I came across the idea of something sometimes referred to as &#8220;digital dementia&#8221; a term used to describe the way constant screen exposure, multitasking, and device reliance can impact attention and memory over time. It isn&#8217;t a formal diagnosis, and it isn&#8217;t about blaming technology. But it does point toward something many of us recognise: mental fog, shortened attention spans, and difficulty staying present.</p><p>And when you think about it, modern life makes this almost inevitable.</p><p>We scroll while waiting. We multitask while watching. We jump between tabs, notifications, and feeds dozens sometimes hundreds of times a day.</p><p>By the time we sit down to play, our minds have already run a marathon. This has been a result of constant screen use throughout the day. However not all screen time is the same.</p><p>Passive scrolling asks very little of us, but leaves our brains constantly stimulated. Games especially slower RPGs, strategy titles, or story-driven adventures ask something different. They ask us to focus. To remember systems. To think ahead. To pay attention to small details. But that only works if we give them space.</p><p>I&#8217;ve started to realise that when a game feels &#8220;boring&#8221; or &#8220;hard to get into,&#8221; it&#8217;s often not because the game lacks depth. It&#8217;s because I haven&#8217;t shifted gears.</p><p>Mindful play, for me, has become about that shift.</p><p>Closing other apps. Putting my phone out of reach. Taking a quiet minute before loading in. Sometimes even writing down where I left off in a longer RPG.</p><p>Small rituals. Nothing dramatic. But they change the experience.</p><p>When I do this, the fog lifts. I notice more. I remember more. I feel immersed instead of distracted. Battles feel deliberate. Dialogue feels meaningful. The world feels lived in.</p><p>Games aren&#8217;t competing with social media for our attention. They simply ask for a different kind of it. And maybe that&#8217;s why they matter and I start to enjoy them more.</p><p>In a world of fractured focus, a well-designed game can be one of the few places that still invites sustained attention. Strategy games reward patience. RPGs reward memory. Narrative adventures reward presence. They don&#8217;t demand speed. They reward engagement.</p><p>This isn&#8217;t about rejecting technology. I love games. I love the worlds they build. But I&#8217;m learning that how I approach them shapes how they feel.</p><p>If we arrive overstimulated, they can feel flat. If we arrive intentionally, they can feel restorative.</p><p>Lately, while playing Final Fantasy Tactics, I&#8217;ve noticed how much the game quietly demands presence. Positioning matters. Planning matters. Remembering what each unit can do matters. When I&#8217;m distracted, I struggle. When I&#8217;m focused, it becomes meditative. Not relaxing in a mindless way but in a grounded way.</p><p>Maybe that&#8217;s the difference. Mindful play isn&#8217;t about less gaming. It&#8217;s about better arriving. And sometimes, the most meaningful thing we can do for a game we love&#8230; is to give it our full attention.</p><p><em>Mana Mode</em>. <em>Play Gently</em></p>]]></content:encoded></item></channel></rss>